GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Advanced Graphics Techniques Tutorial

Nicolas Thibieroz (Director of Game Engineering, AMD)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Programming, Visual Arts

Format: Tutorial

Tutorials: Advanced Graphics Techniques Tutorial

Vault Recording: TBD

Audience Level: All

Brought to you by the collaboration of the industry's leading hardware and software vendors, this day-long tutorial
provides professional insight on how to create cutting-edge game graphics for game developers targeting the PC platform. Presenters include members of AMD and NVIDIA's developer technology, demo or research staff, plus guest speakers from the industry who are shipping games into the marketplace. Together these speakers will cover advanced graphics techniques that use modern PC graphics APIs to produce stunning visuals and achieve speed-of-light performance on contemporary GPUs. This tutorial will also cover a series of vendor-neutral optimizations that developers need to keep in mind when designing their engines and shaders.


Attendees will be able to learn intrinsic details on how the graphics effects presented are implemented and gain an understanding of graphics optimizations that should be applied on modern GPUs.

Intended Audience

The intended audience for this tutorial includes graphics programmers who are planning or actively developing Direct3D or Vulkan applications.