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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Advances in Ray Tracing Developer Tools (Presented by NVIDIA)

Aurelio Reis  (Director, Graphics Developer Tools, NVIDIA)

Ivan Fedorov  (Developer Technology Engineer, NVIDIA)

Location: Room 2000, West Hall

Date: Wednesday, March 20

Time: 12:30 pm - 1:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

NVIDIA

As Ray Tracing continues to propel photorealistic rendering to new heights, the tools that drive this development have become more complex and powerful. In this session, we'll look at the improvements that have been made over the past year to tools like Nsight Graphics and Nsight Aftermath that help streamline your workflow and deliver breathtaking experiences to gamers worldwide. For the first time you'll see the brand new Ray Tracing Shader Debugger in action. There will also be a real world example of how the Shader Profiler has helped to profile and optimize complex ray tracing shaders by the NVIDIA DevTech pros.

Takeaway

After this session, developers should have a better understanding of how current NVIDIA Developer Tools can help to debug, profile and optimize their cutting edge game that utilizes ray tracing.

Intended Audience

Graphics programmers and anyone interested in using developer tools to improve ray tracing in a game.



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