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Pascal Gautron (Senior Dev Tech Engineer, NVIDIA)
Location: Virtual GDC Platform
Date: Thursday, March 24
Time: 4:00 pm - 5:00 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!
Format: Sponsored Session
Viewing Experience: Virtual
Vault Recording: Video
Audience Level: Yes
Spatial hashing is a simple technique for efficient storage and reuse of sparse volumetric data. Originally designed for fast final gathering with progressive rendering, the base of the algorithm has been adapted to become a battle-tested realtime ambient occlusion solution for massive datasets. This talk will present the latest advances towards realtime global illumination, including environment lighting and glossy reflections, their application to realtime rendering of massive CAD assets, and integration into the Dassault Systemes' 3DExperience platform.