View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!
Vault Recording: Not Recorded
Audience Level: All
This roundtable is an open discussion regarding challenges which frequently occur between audio technicians (programmers, implementers) and audio creatives (composers, sound designers, VO artists). This discussion is intended to explore common impediments which can occur between creative and technical teams during audio system design, asset production and implementation. The goal of the discussion is to share perspectives, practical solutions, methods of communication and workflow
adjustments which can help improve efficiency and innovation for audio and production teams.
Attendees will gain clearer insights into how audio artists and technicians approach their individual work, how they typically communicate, solve problems, and deal with changes in audio design/implementation over the course of various types of projects.
This roundtable is designed to appeal to multiple disciplines including game design, production, programming, audio tool creation and audio in general.