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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Advocacy Microtalks: Cultivate Your Karass

Mark DeLoura  (Games and Education Technology Consultant, Level Up Games)

Sophie Artemigi  (Game Designer, Sophie Artemigi Ltd.)

Paul Fischer  (Senior Technology Advisor, U.S. Department of State)

Anangookwe Hermes-Roach  (Lead Designer & Programmer, Grassroots Indigenous Multimedia)

Danijela Steinfeld  (Creator & Founder, WAY OUT)

Steven Dupon  (Managing Director, Institute of Games)

Mary  Hermes  (Executive Director, Professor , University of Minnesota)

Nick Fortugno  (Game Designer, Way Out Game)

Mattia Romeo  (Co-Founder, Gigantic Mechanic)

Location: Room 303, South Hall

Date: Friday, March 24

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Expo Pass

Topic: Advocacy

Format: Panel

Vault Recording: Video

Audience Level: All

They eat, breathe, and sleep games—while also believing they're capable of so much more.

In this session, meet six game creators who are challenging what's possible—advocating through their own work on how to expand the idea of what games can be and how they're made. Some of these presentations are serious, some silly. Some will encourage you to engage with your community, others will encourage you to debate with your friends. All of them are thought provoking.

With just eight minutes each, these rapid presentations will encourage you to think about your work—and your world—in a new way.

Takeaway

Attendees will come away inspired by six creators pushing at the boundaries of what games are capable of and how they are made. How will they change the way you think about your next game?

Intended Audience

Are you tired of playing the same game over and over—or making the same game over and over? Do you see problems in the world and wonder: Couldn't I use a game to make this better? Join this session, experience new ideas, and meet like-minded friends old and new.