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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

'Against the Storm' Postmortem

Michał Ogłoziński  (Lead, Eremite Games)

Location: Room 2014, West Hall

Date: Wednesday, March 20

Time: 9:00 am - 10:00 am

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design, Production & Team Leadership

Format: Session

Vault Recording: Video

Audience Level: All

More than 10,500 games launched on Steam in 2022, most of them tiny projects made by small indie teams. Everyone from large studios to solo developers, is looking for ways to innovate and find underserved market niches. Michał Ogłoziński tells the story of how 'Against the Storm went from a passion project developed after hours to an indie smash hit, reaching 700k copies sold during the first year of Steam early access alone. Michał describes how Eremite Games approached innovation, mixing genres, and the creative process. He covers their philosophy when it comes to management, business, and compensation. The philosophy, which allowed them to stay sane, healthy, and motivated both during the no-budget phase and when the clock was already ticking.

Takeaway

Attendees will learn how to approach mixing seemingly incompatible genres, how to incorporate feedback while staying true to their vision, and how to stay connected to the player base without going insane. Participants will also gain knowledge about alternative ways of managing a company and the ups and downs of running an indie studio.

Intended Audience

This talk should be suitable for anyone considering the path of indie development or already struggling with their first titles. Indies looking for alternative methods of managing small teams should find it especially interesting.



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