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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Agile Spikes in Game Dev: Getting to the Point

Vikram Saran  (Senior Lead Engineer, Independent)

Location: Room 2005, West Hall

Date: Friday, March 22

Time: 11:30 am - 12:00 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Production & Team Leadership

Format: Session

Vault Recording: Video

Audience Level: Intermediate

What are Spikes and how can they help to minimize the risks of the unknown in game development?

This talk explores the core concepts behind Agile Spikes and introduces a framework tailored for game development to reduce project uncertainty and improve communication. Citing practical examples, learn about various kinds of Spikes, how to carry out a Spike, examples of Spikes that went right, and a few blunders from the trenches.

Throughout the session, the audience gains insights into the benefits of integrating Agile Spikes into their own projects – from enhancing collaboration and speeding up iteration to making better decisions. Attendees leave with a structured documentation format and set of actionable best practices for technical leaders to increase their teams' chances of success.


Attendees will gain an improved understanding of how Agile risk management can apply to games, as well as a structured framework and documentation to assist in rolling it out to their own teams. Their team will benefit from improved decision making and knowledge sharing within their teams.

Intended Audience

This talk is aimed at technical team leaders and producers who have a solid understanding of Agile production methods and risk mitigation strategies. No knowledge of SAFe, SCRUM, or specific flavors of Agile are necessary.

Connecting the Global Game Development Community

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