View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Jonas Gillberg (Senior AI Engineer, Electronic Arts)
Location: Room 2002, West Hall
Date: Tuesday, March 19
Time: 4:40pm - 5:10pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: AI Summit
Vault Recording: TBD
Audience Level: All
DICE’s 'Battlefield' and 'Battlefront' games have grown tremendously in scope over the years. To meet DICE’s testing requirements, extensive test automation systems were developed. The most recent addition to these has been the development of AutoPlayers, autonomous bots that are used for scenarios ranging from full 64 player soak tests to specific scripted test cases. Jonas will describe his experience so far developing the AutoPlayers technology. His talk will cover the architecture, outline user workflows and describe several use cases. Some of these were entirely unexpected but illustrate the power of a system where end users are in control.
Attendees will learn how taking a pragmatic and solution-oriented approach to a complex AI problem led to a successful solution in a relatively short amount of time. Another takeaway is that a strong focus on enabling end users to use the technology effectively will lead to unexpected but very interesting results.
Game developers interested in how game AI can be applied as a production tool.