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AI-Generated 3D Assets: No Joke, They're (Getting) Production-Ready (Presented by Meshy)

Ethan Hu  (CEO, Meshy)

Josh Loveridge  (Managing Director, Stratton Studios)

Mike Ull  (Indie Developer, PhantyForge)

Brian Anderson  (Director of Creative Solutions, Meshy)

Location: Room 2024, West Hall

Date: Wednesday, March 19

Time: 10:30 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Game Narrative

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

Meshy

Presented by Meshy.ai CEO Ethan, this session explores the current state of AI-generated 3D models in game production. Drawing from his extensive interactions with users, Ethan will provide a candid assessment of what works and what doesn't when using 3D generative AI as your game development copilot. He will showcase a few common workflows leveraging AI and will be joined by two game developers, who will share their real-world experiences with 3D generative AI in their production pipelines. Ethan will also share thoughts on the future roadmap of AI-generated 3D assets, aiming to help you consider the right time to adopt this technology for your next game project.

Takeaway

Attendees will gain a clear understanding of how AI-generated 3D assets can enhance their production pipelines today and insights into how this transformative technology is expected to evolve in the future.

Intended Audience

Game developers, 3D artists, and producers looking to integrate Meshy workflows with existing tools like ZBrush, Blender, and Unity. No prior experience with Meshy is necessary—attendees only need a basic understanding of 3D modeling and game production workflows.



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