Game Developers Conference (GDC) is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

AI in Games Won’t Work Like You Expect (Presented by Inworld AI)

Kylan Gibbs  (CEO & Co-Founder, Inworld AI)

Tabish Ahmed  (CEO, Little Umbrella)

Fai Nur  (CEO, Wishroll)

Location: Room 2000, West Hall

Date: Thursday, March 20

Time: 9:30 am - 10:30 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Programming

Format: Sponsored Session

Vault Recording: Video

Audience Level: Intermediate

Inworld AI

Today’s AI ecosystem wasn't built with game developers in mind. While impressive in controlled demos, most AI solutions break under real-world conditions—latency, costs, and reliability bottlenecks.


Yet, some studios have cracked the code: Little Umbrella’s Death by AI reached 20 million players in three months and Wishroll’s Status hit a million users in two weeks. Join Tabish Ahmed (CEO, Little Umbrella) and Fai Nur (CEO, Wishroll) to learn how they scaled AI-powered games to millions while maintaining low latency, high quality, and profitability–by lowering their AI costs by 95%.


Kylan Gibbs (CEO, Inworld AI) will delve into the scalable future of AI with on-device. AI hardware isn’t one-size-fits-all, and ensuring consistent performance across hardware is key to both accessibility and cost efficiency. Working with new players focused on cost-effective hardware for developers, like Tenstorrent, Inworld ensures AI gameplay runs seamlessly across diverse hardware, enabling developers to reach more players without sacrificing quality.

Takeaway

Attendees will walk away with actionable insights on how studios have overcome AI’s scalability challenges to build games enjoyed by millions of players. They will gain practical strategies for achieving scalable, high-performance local model inference while keeping the costs low.

Intended Audience

Game developers and studios who are implementing AI in games



Connecting the Global Game Development Community