Jonas Gillberg (Principal Engineer, Electronic Arts)
Location: Room 2002, West Hall
Date: Tuesday, March 21
Time: 4:10 pm - 5:10 pm
Pass Type:
All Access Pass, Summits Pass
Topic:
Programming
Format:
Lecture
Vault Recording: Video
Audience Level: All
EAs games have grown tremendously in scope over the years. To meet EA's testing requirements, extensive test automation systems were developed. Jonas will describe how an early prototype test bot solution for Battlefield V using simple game AI has evolved over the following years. He will talk about how the technology has matured and expanded across titles and studios at EA by showing examples from several of the projects where the bots have been applied including Star Wars:Battlefront 2, Apex Legends, Battlefield 2042 and Dead Space. He will also showcase how the bots are used for research including an example of reinforcement learning.
Takeaway
Attendees will see how an early prototype test bot solution for Battlefield V that used simple game AI has matured and expanded across EA as well as how the bots are used for research including an example of reinforcement learning. Titles include Star Wars:Battlefront 2, Apex Legends, Battlefield 2042 and Dead Space.
Intended Audience
Game developers interested in how an early prototype test bot solution for Battlefield V has matured and expanded across EA titles such as Star Wars:Battlefront 2, Apex Legends, Battlefield 2042 and Dead Space as well as how we use that bot system for collaboration and research.