Ricardo Sisnett (Lead Engineer , modl.ai)
Location: Room 2002, West Hall
Date: Tuesday, March 21
Time: 10:50 am - 11:50 am
Pass Type:
All Access Pass, Summits Pass
Topic:
Programming
Format:
Lecture
Vault Recording: Video
Audience Level: All
This session provides the cheat codes for building game architecture for the future. It will showcase—with actual examples—the problems faced by AI-bots while integrating with games, and how a few small things can fix those issues to provide a better experience for players and a seamless deployment for developers.
Every major breakthrough in game technology has required a shift in how devs architect games and game engines, ML-driven AI will not be the exception. While game devs still have a long way to go, there are several improvements that can get a lot of value with relatively low effort but they need to be addressed early in the development process, because they become costly over time.
Takeaway
Attendees will learn how to build a game where they can add the latest AI models at any time, and try different bots to update and improve gameplay.
Intended Audience
This is for anyone interested in the latest AI tools and models for games, from PCG-based game design to reinforcement learning (RL); attendees who join this session will leave with the tools to take their game development to the next level.