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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

AI Summit: Building ML Bots at Ubisoft La Forge: From Research to Production

Gabriel Robert  (Lead R&D Developer, Ubisoft)

Location: Room 2002, West Hall

Date: Tuesday, March 19

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: Video

Audience Level: Intermediate

In this presentation, Ubisoft La Forge's explores the approach to developing ML bots, designed to simulate human players in our games. These bots are not only integral to enhancing player experiences, particularly for onboarding in multiplayer games, but also play a crucial role in Quality Control (QC) testing across our expansive open-world titles. They delve into specific examples to demonstrate how these bots, underpinned by cutting-edge machine learning (ML) technologies, are collaboratively integrated into game development. This synergy between production teams and innovative ML applications is pivotal in upping game quality and pushing the boundaries of technological advancement in gaming.

Takeaway

By attending this presentation, you'll get takeaways on why you should care about bots, how to industrialize ML Bots in your actual Gameplay / AI Framework and a collection of traps to avoid on the way.

Intended Audience

You will be interested in this presentation if you are a Gameplay AI programmer working on bots, if you are in an R&D team on Intelligent Agents and want to push the industrialization or if you are a game designer interested in player like behaviors.



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