GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

AI Summit: Controlled Chaos: The Combat of 'Marvel's Guardians of the Galaxy'

Rodrigo Barros Lima  (Lead AI Programmer, Eidos Montreal)

Olivier Tremblay-Ross  (Principal AI Programmer, Eidos Montreal)

Location: Room 2002, West Hall

Date: Monday, March 21

Time: 4:40 pm - 5:10 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

Marvel's Guardians of the Galaxy is a single player narrative experience where the player takes control of Star-Lord, the so-called leader of the Guardian's of the Galaxy. One of the core pillars of the project is that we should sell to the player the fantasy of actually "hanging out with the Guardians". In order to achieve that, AI companions should feel alive and capable of engaging in convincing interactions with the player. By having four AI companions, and a great variety of enemy archetypes during combat, we had to learn to embrace its chaotic nature and really push the limit of our AI and gameplay systems. On this presentation, we will focus on an overview of some core AI systems, such as, combat behavior tree, threat management, range and melee combat systems, brawling motion matching, combat acting and contextual barks, their evolution throughout production and some of the lessons we learned along the way.


An overview of the main systems and core AI architecture developed to bring the combat of Marvel's Guardians of the Galaxy to life (such as behavior trees, melee and range combat systems, motion matching, and contextual banters), and how they interact with one another in order to create a combat that is engaging, dynamic and that presents itself as an "spectacle" to the player.

Intended Audience

This presentation appeals to AI/Gameplay Programmers, Game Designers, Technical Level Designers. No prerequisite knowledge is required but having some basic notion about AI might help.