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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Yusuke Mori (AI Researcher, Square Enix Co, Ltd.)
Pass Type: All Access Pass, Summits Pass
Vault Recording: TBD
Audience Level: All
In the 1980s, adventure games with free text input, such as Mystery House (On-Line Systems, 1980), was popular. However, due to the technical limitations of the time, the mainstream of adventure games was replaced by those where the user selects explicit commands, which aimed at such free text input by users.
Yusuke Mori, AI Researcher at Square Enix Co, Ltd., will go into how the team has developed a technology for a new generation of adventure games that can flexibly respond to arbitrary input from the user—by utilizing the recent advanced natural language processing (NLP) technology. Using this tech, they have revived one of Japan's most famous adventure games, The Portopia Serial Murder Case (Enix, 1983), in a new form.
Attendees will learn how natural language processing can be applied to adventure games. They implemented two systems using NLP: a text input acceptance system that allows for ambiguity and a chit-chat dialogue system. These allow for a new form of adventure games where users feel a high degree of freedom.
This is for anyone curious about natural language processing (NLP), especially its application for adventure games. Anyone interested to know how to apply machine learning-based NLP to production and tweak it to the needs of the scenario.