GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

AI Summit: Down with Nav Meshes: The Next Generation of Navigation Data

Ben Sunshine-Hill  (AI Team Lead, Havok)

Location: Room 2009, West Hall

Date: Tuesday, March 22

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: Yes

Nav meshes are the standard for NPC pathfinding in modern video game worlds, but are they the best option? Ben Sunshine-Hill, the lead developer of the Havok AI navigation system, shares his team's ongoing research into alternative structures for storing and querying navigation data, particularly corridor maps. From identifying safe spawn points, to pathfinding for characters of different sizes, the right navigation data structure can offer new possibilities for high-realism character simulation, while maximizing reliability and reducing level designers' need to verify that characters can navigate effectively.

Takeaway

Attendees will learn the strengths of different navigation structures, how to build them with freely available tools, and how to leverage them for various high-level character navigation use cases.

Intended Audience

Game programmers involved in character simulation and pathfinding will benefit from this talk, regardless of what tech they use for navigation. A basic familiarity with nav meshes (what they are, not how they're generated) is a prerequisite.