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You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Theresa Duringer (CEO, Temple Gates Games)
Location: Room 2002, West Hall
Date: Tuesday, March 19
Time: 1:20 pm - 1:50 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Programming
Format: Session
Vault Recording: Video
Audience Level: Intermediate
Multiplayer boardgame adaptations require competitive AI opponents for solo play. But what's the best approach to creating these opponents? Temple Gates has scripted a heuristic AI for 'Ascension' and integrated a neural network for 'Race for the Galaxy'. Since then, each new game has used new techniques to improve AI competitiveness. Deckbuilder 'Shards of Infinity's' AI identifies symmetries, such as symmetries between players or cards, to supercharge the speed of training. 'Roll for the Galaxy's' AI is designed with holes in the inputs to speed training without creating strategic blindspots. 'Dominion' introduces an embedding layer, so the neural network can learn not only the cards themselves, but the value of their constituent features. This helps handle the highly variant game state where one of a quadrillion of permutations of cards may be in play. Understanding what techniques are available in ml and which best apply to different game scenarios is a shortcut to getting the most of a nn AI.
Attendees will learn how to take an open source reinforcement learning AI and adapt it for production across a range of boardgames. They'll find out about performance improving features such as identifying symmetries, strategically designing input gaps, and adding embedding layers to better handle large permutations of game states.
This talk is intended for AI designers and programmers who want to offer highly replayable solo content to digital boardgame audiences. It can help studio leads determine which games are good candidates for a port. Finally, it can inform boardgame designers on what features to avoid or to include based on the feasibility of AI solutions.