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AI Summit: Experimental AI Workshop

Emily Short (Creative Director, Failbetter Games)

Zeena Qureshi (Co-Founder & CEO, Sonantic)

Peter Cowling (Director of IGGI Games Research Programme, Queen Mary University of London)

Nick Walton (Creator, AI Dungeon)

Kate Compton (PhD, UCSC)

Batu Aytemiz (PhD Student, UC Santa Cruz, Design Reasoning Lab)

Location: Room 2002, West Hall

Date: Tuesday, March 17

Time: 5:30pm - 6:30pm

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: TBD

This session offers rapid-fire presentations of new AI applications in games, with speakers from indie, academic, and industry backgrounds. It'll look at projects that use new technical solutions, offer new tools to developers, or use existing techniques in new ways. Topics include machine-learning emotional voice generation; AI-assisted creative tools; cutting edge student-industry collaborations; NPC scheduling to support the complex narrative possibility space of Elsinore; and the technical considerations behind AI Dungeon 2.

Takeaway

Audience members will get a view of new areas of technology and design opened by experiments in AI.

Intended Audience

All levels of game developers interested in or working in AI.