Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Tobias Moller (Independent, Independent)
Vanessa Volz (AI Researcher, modl.ai)
Nick Walton (CEO, Latitude)
Prithviraj Ammanabrolu (PhD Candidate at the EI Lab, Georgia Tech)
Matthew Guzdial (Assistant Professor, University of Alberta)
Rehaf Jammaz (Computational Media PhD Student, UCSC)
Elisabeth Oliver (Computational Media Graduate Student, UCSC)
Date: Tuesday, July 20
Time: 8:30am - 9:30am
Pass Type: All Access Pass, Summits Pass
Vault Recording: Video
This session offers rapid-fire presentations of new AI applications in games, with speakers from indie, academic, and industry backgrounds. It'll look at projects that use new technical solutions, offer new tools to developers, or use existing techniques in new ways. Topics include procedural generation techniques; AI trained to solve unusual gameplay challenges; co-creative tools; and the on-going development of AI Dungeon.
Audience members will get a view of new areas of technology and design opened by experiments in AI.
All levels of game developers interested in or working in AI.