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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

AI Summit: Experimental AI Workshop

Tobias Moller  (Independent, Independent)

Vanessa Volz  (AI Researcher, modl.ai)

Nick Walton  (CEO, Latitude)

Prithviraj Ammanabrolu  (PhD Candidate at the EI Lab, Georgia Tech)

Matthew Guzdial  (Assistant Professor, University of Alberta)

Rehaf Jammaz  (Computational Media PhD Student, UCSC)

Elisabeth Oliver  (Computational Media Graduate Student, UCSC)

Date: Tuesday, July 20

Time: 8:30am - 9:30am

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Vault Recording: Video

This session offers rapid-fire presentations of new AI applications in games, with speakers from indie, academic, and industry backgrounds. It'll look at projects that use new technical solutions, offer new tools to developers, or use existing techniques in new ways. Topics include procedural generation techniques; AI trained to solve unusual gameplay challenges; co-creative tools; and the on-going development of AI Dungeon.

Takeaway

Audience members will get a view of new areas of technology and design opened by experiments in AI.

Intended Audience

All levels of game developers interested in or working in AI.