GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

AI Summit: From Text to Gameplay: Generative AI's Influence on Behavior Trees

Trevor Santarra  (Senior Research Engineer, Unity Technologies)

Pierre-Arjun Dalaya  (Senior Software Engineer, Unity Technologies)

Location: Room 2002, West Hall

Date: Monday, March 18

Time: 4:40 pm - 5:10 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: Video

Audience Level: All

Behavior trees have been a cornerstone of game AI for years, but what happens when you infuse them with the power of generative AI? Join Pierre Dalaya and Trevor Santarra as they explore the remarkable synergy between large language models (LLMs) and behavior tree authoring. Discover how these cutting-edge techniques can revolutionize your game development process by generating behavior trees and code, seamlessly integrating modern AI convenience into a familiar tool set. This talk showcases how generative AI techniques can supercharge your gameplay authoring tools, providing you with a whole new level of efficiency and creativity. Don't miss this opportunity to explore the future of game AI!

Takeaway

Attendees will gain an understanding of how contemporary generative AI features can breathe new life into existing gameplay tools, facilitating intuitive text-based workflows and bolstering extensibility. They will acquire insights into the development of these features, providing them with the knowledge to extend similar tools within their game development endeavors.

Intended Audience

This talk will primarily attract developers and designers who are familiar with behavior tree tools and are interested in generative AI workflows. Little to no prerequisite knowledge is necessary, as the content will be accessible to attendees of all levels.



Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon
GameDeveloper.com icon