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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

AI Summit: Hierarchical Kinematic Path Planning in 'Tomorrow Falls'

David Partouche  (Principal Software Engineer, The Multiplayer Group)

Location: Room 2002, West Hall

Date: Monday, March 18

Time: 2:10 pm - 2:40 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: Video

Audience Level: Intermediate

Existing solutions for navigation in standard game engines are mostly aimed at biped characters, and trying to apply them to vehicles is "doomed for failure" as it fails to take into consideration the kinematics constraints of the vehicle (i.e. most vehicle have a limited turning rate). Most games use navigation paths for vehicles, which are precomputed and already optimised for the vehicle's turning rate. But it means that the vehicle needs to stay on these paths. We provide a solution, adapted from Stanford's Hybrid A* algorithm to allow vehicles in game to navigate anywhere on an open map.

Takeaway

The audience understands how to apply kinematic path finding for their own projects

Intended Audience

This is aimed at AI Programmers, with prior understanding of standard navigation algorithms.



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