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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

AI Summit: How 'Ara: History Untold' Transformed AI in 4X Games

Will Chambers  (AI Lead, Oxide Games)

Location: Room 2002, West Hall

Date: Tuesday, March 19

Time: 3:50 pm - 4:20 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: Video

Audience Level: All

Traditional approaches to 4X game AI have relied on complex, hand-written code that struggles to deliver consistent, immersive gameplay experiences. In this talk, Oxide Games Software Engineer Will Chambers unveils 'Ara: History Untold's' groundbreaking AI approach that transforms the way we think about CPU player behavior.

'Ara's' system leverages an AI framework to strategize and make decisions efficiently, planning many turns into the future. This system translates goals into a series of statements, breaking them down into subgoals.

What sets 'Ara' apart is its ability to adapt and control AI behavior without the need for extensive programming. Whether managing nations or predicting player actions, Ara provides a tailored gaming experience without resorting to cheating tactics.

In this session, Chambers explores the theory, methods, and implementation for goal-oriented AI while ensuring a seamless gaming experience. Learn how 'Ara's' approach redefines 4X game AI and player engagement!

Takeaway

Discover how 'Ara: History Untold' transformed AI in 4X games with abstract thinking and human-authored strategies. Attendees will learn to create dynamic, challenging AI opponents while upholding fairness and transparency with real world examples from the development of 'Ara: History Untold' and the methods used to develop this system.

Intended Audience

This talk is open to AI programmers, software engineers, developers, and other game industry workers that are curious to learn about other approaches to Artificial Intelligence design in games and lessons learned in the process of adopting these new approaches, useful if they want to implement in their projects.



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