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AI Summit: How To Develop Bots To Help Players In Battle Royale Games

Einsphoton Ren  (Lead Technical Designer, Timi Studios,Tencent)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Vault Recording: TBD

Audience Level: All

Einsphoton Is the Lead Technical Designer in TIMI Studios. A 12 years experience game Technical Designer since 2011. He used to be a developer of PUBGM and APEXM. He started his career with Game Music Composer, and he has worked as a game designer for all class such as Combat Balancing Designer, Level Designer, and now Technical Designer.In recent 3 years,he is trying to do his bit to push game industrilization not only to his workteam but also to whole domestic game industry, in the aspect of "game designers have the power to practise too". Imagine that one day when game designers are no longer just writing document and telling you thier design but actually playing the role of a programmer to implement and polish DEMO, the game would be much more fun, right?

Takeaway

People will learn how to implement complex AI behavior in Battle Royale games like Apex Legends or PUBG with Behavior Tree. And how we polish our tools to develop and maintain such a complex AI logic through this presentation.

Intended Audience

Those who have a title of AI programmer or Technical Designer and whose job is mainly focus on AI developing. For others people AI related knowledge and programming knowledge will be needed I believe.