GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

AI Summit: Innovations in Procedural Narrative

Emily Short  (Creative Director, Failbetter Games)

Borut Pfeifer  (Principal Engineer, WolfEye Studios)

Stephen Ware  (Assistant Professor, University of Kentucky, Department of Computer Science)

Location: Room 2006, West Hall

Date: Monday, March 21

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass - Get your pass now!

Topic: Programming

Format: Session

Viewing Experience: In-Person/Virtual Livestream

Vault Recording: Video

Audience Level: Yes

This session looks at three procedural narrative projects, considering what is currently possible – the aesthetic challenges and production realities of building compelling games out of small pieces of story, the gameplay implications of writing NPCs with rich social models, and the ways we represent NPC intention and purpose procedurally – and suggesting some directions for things to come.

The segments are: Once Upon a Time in the (Weird) West: Procedural Storytelling in Weird West, Borut Pfeifer

Sabre: Automatic Narrative Planning with Intentions and Beliefs, Stephen G Ware

Social Models and Core Gameplay in Mask of the Rose, Emily Short

Intended Audience

Suitable for AI programmers interested in narrative and narrative designers interested in procedural approaches to their discipline.