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Emily Short (Creative Director, Failbetter Games)
Borut Pfeifer (Principal Engineer, WolfEye Studios)
Stephen Ware (Assistant Professor, University of Kentucky, Department of Computer Science)
Location: Room 2006, West Hall
Date: Monday, March 21
Time: 5:30 pm - 6:30 pm
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass - Get your pass now!
Topic: Programming
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Vault Recording: Video
Audience Level: Yes
This session looks at three procedural narrative projects, considering what is currently possible – the aesthetic challenges and production realities of building compelling games out of small pieces of story, the gameplay implications of writing NPCs with rich social models, and the ways we represent NPC intention and purpose procedurally – and suggesting some directions for things to come.
The segments are: Once Upon a Time in the (Weird) West: Procedural Storytelling in Weird West, Borut Pfeifer
Sabre: Automatic Narrative Planning with Intentions and Beliefs, Stephen G Ware
Social Models and Core Gameplay in Mask of the Rose, Emily Short
Suitable for AI programmers interested in narrative and narrative designers interested in procedural approaches to their discipline.