Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Csaba Toth (Senior AI Designer, Creative Assembly)
Duygu Cakmak (Project Technical Director, Creative Assembly)
Date: Monday, July 19
Time: 1:20pm - 1:50pm
Pass Type: All Access Pass, Summits Pass
Vault Recording: Video
Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.
Creating a world of dynamically shifting alliances and intriguing diplomatic exchanges between over 40 factions while making sure the player is having fun is not a small challenge in a sandbox grand strategy game. This retrospective talk reveals how the developers implemented the Diplomacy AI in Total War: Three Kingdoms, how they re-shaped the system they had carried over from our previous game, what techniques, tricks and design philosophy they used, and how this impacted the game's overall quality.
In this multi-disciplinary talk, Senior AI Programmer Duygu Cakmak will explain the technical implementation of the system, while Senior Game Designer Csaba Toth will focus on the design and finetuning part of the topic.
The audience will leave with an understanding of how the Creative Assembly team tackled the challenge of creating a utility AI system for handling Diplomacy in Total War: Three Kingdoms, how data driven decision making can provide flexibility and how this can help designers in balancing the game.
Any AI programmer or game designer with an interest in strategy games. Producers and dev managers may also find the programmer-designer collaboration aspect of it interesting.