Gautier Boeda (AI Engineer, SQUARE ENIX CO., LTD.)
Location: Room 2002, West Hall
Date: Monday, March 20
Time: 3:50 pm - 4:20 pm
All Access Pass, Summits Pass
Vault Recording: Video
Audience Level: Intermediate
In this session, Gautier Boeda, AI Engineer at Square Enix, covers a multi-agent cooperation system in a world where there is no super-entity that manages the agents, and no shared memory between all agents.
This makes the cooperation between AI-agents more natural and believable than a classic cooperation system—based on a super entity managing all agents with a shared memory. The agents can only plan from what they know, have to do hypotheses and talk to other agents to get help. The developers do not need to create fake conversations or behaviors in order to make the cooperation believable, as if the agent thought about it by itself. This system is based on GOAP planning technology with a messaging system.
Examples will be taken from two different experimental projects: a character interaction project and a RPG battle project.
Attendees will learn how to design a multi-agent cooperation system when there is no super-entity to manage the agents and think for them, or any shared memory to make the agents' communications and behaviors more believable and natural in order to enhance immersion for the player.
This is for anyone curious about multi-agent systems, especially in the context where there is no super-entity managing the agents. In addition, anyone interested about communication between agents, negotiations, or planning with perception-limited knowledge will benefit from this talk.