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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

AI Summit: Making the Most of NavMeshes in FPS Games: From 'Crysis 3' to 'Hunt: Showdown'

Marek Zeman  (Principal AI Programmer for CRYENGINE, Crytek)

Location: Room 2002, West Hall

Date: Monday, March 18

Time: 9:30 am - 10:30 am

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: Video

Audience Level: All

The Navigation System and NavMeshes in Cryengine have gone through significant changes in the past decade. In this session, we present the new major features added to the NavMeshes since their introduction during the development of 'Crysis 3'. We also share details about each added feature in chronological order, what problem each feature solves, what challenges we needed to overcome, how it was implemented and how it is used specifically in Crytek's latest game 'Hunt: Showdown'. We also show, whenever possible, what the performance implications of each feature are.

Takeaway

Attendees will learn about practical problems in AI navigation that were encountered in Crytek's latest game 'Hunt: Showdown' and how they were resolved with the introduction of new features and extended functionality to NavMeshes.

Intended Audience

This is for AI programmers and other developers who are interested in learning about the various applications of NavMeshes and approaches to extend their utilization. At least a basic prior knowledge about NavMeshes is welcomed.



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