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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

AI Summit: Modularize Your AI Tools to Create Behavior Instead of Code

Sam Fay-Hunt  (Game AI Developer, Kythera AI)

Location: Room 2002, West Hall

Date: Monday, March 18

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: Video

Audience Level: All

When authoring behavior for game AI we must reason about a broad range of systems and their associated data. Commonly, this reasoning is formulated by means of visual scripting languages and behavior trees (among others). These tools often introduce challenges for reusability, and managing data dependencies in complex worlds.

In this talk, Sam Fay-Hunt demonstrates a framework to modularize game AI concepts into compartmentalized, reusable components. This system is highly suited to reasoning about, and describing properties of, environments or situations. He describes the core pillars of its design, and how it can be used to augment existing behavior authoring systems to empower designers to incorporate powerful concepts such as quality, danger, or utility into decision making.


Attendees will learn how to build reusable modular components representing common Game AI concepts. How to apply these concepts to augment existing behavior authoring tools, such as Behavior Trees in order to simplify the expression of the complex factors influencing behaviour.

Intended Audience

This talk is primarily aimed at AI and gameplay programmers, designers, and anyone interested in new ways to expose authoring features for complex AI systems.
Basic knowledge of software engineering principles would be helpful for attendees but is not required.

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