GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

AI Summit: Skyscraper Zombies: Advancing 'Call of Duty's' Systems for Giant AI

Andrew Hoyt  (Gameplay Engineer, Treyarch)

Location: Room 2002, West Hall

Date: Monday, March 18

Time: 3:50 pm - 4:20 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: Video

Audience Level: All

In this talk, Andrew Hoyt discusses the unique technical and design challenges involved in pioneering giant monster AI in 'Call of Duty'. The talk is presented in a postmortem format and focuses on the specific challenges that were faced when creating boss AI for the franchise in recent years (2021-2023). Due to the nature of 'Call of Duty's' annual release schedule, the talk features how they tackled complex issues with cost-effective solutions. Specific topics include their approach to pathfinding/movement, making attacks feel varied with limited animations, and what engine modifications were required when the assumption was that an AI was a human soldier.

Takeaway

Attendees will gain an understanding of the challenges involving creating huge AI. Specifically, our journey to expand the 'Call of Duty' engine to solve the movement, collision, and animation technical issues. A key takeaway is how to do more with less as we tackled these challenges under a strict deadline.

Intended Audience

Target audience is programmers, designers, producers, who are interested in learning more about AI. People who enjoy learning about stories of creative solutions under strict deadlines can also enjoy the contents of this talk. Specific AI technologies will be introduced gradually to keep the talk accessible.



Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon
GameDeveloper.com icon