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AI Tools, IP Rules: Who Owns the Content?

David Kocan  (Video Game Lawyer, Nixon Peabody, LLP)

Location: Room 3011, West Hall

Date: Friday, March 21

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass - Get your pass now!

Track: Business & Marketing

Format: Lecture

Vault Recording: TBD

Audience Level: All

The future of game development is AI. Developers have access to an increasing number of different AI tools to assist them in generating a host of elements of games, from art and graphics, music, sound effects, characters, and storylines to actual code, 3d objects, and game maps. But with these new tools comes complicated new IP issues. This session will examine the legal complexities surrounding the ownership of AI-generated game elements, including the potential for disputes over copyright and the implications for player agency in-game elements.

Takeaway

Attendees will gain a clear understanding of the legal complexities surrounding various AI-generated game elements, including issues of copyright ownership, player agency, and the potential for legal disputes. They will leave with actionable strategies to navigate these challenges, ensuring that their AI-driven narratives are both legally protected and creatively fulfilling.

Intended Audience

This session is designed for game developers and designers experimenting with AI-driven tools in their projects, business managers overseeing AI-integrated projects, content creators involved in the develop of games, and legal professionals specializing in video game and entertainment law.



Connecting the Global Game Development Community