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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Alan Wake 2: A Deep Dive into Path Tracing Technology (Presented by NVIDIA)

Juha Sjöholm  (Senior Developer Technology Engineer, NVIDIA)

Kiya Kandar  (Graphics Programmer, Remedy Entertainment Plc, Remedy Entertainment Plc)

Location: Room 3020, West Hall

Date: Thursday, March 21

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

NVIDIA

Alan Wake 2 was released last October with path tracing and DLSS Ray Reconstruction, receiving a lot of attention for the visual experience it offers. This session explains all aspects of the path tracer including acceleration structure management with large amounts of dynamic content, representation and accessing of material data, light sampling techniques and image upscaling and denoising methods. All key technologies are covered including using of the opacity micromaps (OMM) with alpha tested assets such as vegetation and hair, use of the shader execution reordering (SER) in the path tracing shader, how the DLSS Ray Reconstruction is used to produce the final image, and how smooth frame rates are achieved through the DLSS Frame Generation.

Takeaway

Using path tracing and NVIDIA technologies such as DLSS Ray Reconstruction in your game can be convenient and you can achieve stellar results and get good value for your investment.

Intended Audience

Graphics Engineers



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