GDC 2025 Session Viewer
'Alan Wake 2': Audio Systems in a Game of Two Halves
Joshua Bell (Senior Technical Audio Designer, Remedy Entertainment)
Gulli Gunnarsson (Senior Audio Designer, Remedy Entertainment)
Location: Room 3024, West Hall
Date: Friday, March 21
Time: 10:00 am - 11:00 am
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Track: Audio
Format: Lecture
Vault Recording: Video
Audience Level: All
Alan Wake 2 represents a highly anticipated addition to Remedy's expansive universe, marking the developer's first venture into the Survival Horror genre.
From the chilling terror experienced in Wake's surreal and foreboding alternate dimension, the Dark Place, to the captivating mystery of Saga, navigating the eerie and nostalgic primordial forests of the Pacific Northwest, the audio team held nothing back to ensure that players truly feel they are in the character's shoes. The team collaborated closely to create audio-driven systems and compelling sound design and invested in innovative technologies to craft impactful soundscapes that propel the narrative.
The speakers will take you through the approach, development, and execution of Alan Wake 2's audio design, as well as the technologies and systems employed to achieve it.
Takeaway
Attendees will be inspired by the Remedy Audio Team's approach to and execution of the sound design, implementation, mixing techniques, and audio system design in Alan Wake 2. They will learn about the challenges faced when building such a long-anticipated and narratively complex sequel in a beloved franchise, and benefit from learning about how the team overcame these. Attendees will benefit from insights into the team's work on ambience, world building, enemies, player design, haptics, cinematics, and scripting audio for linear mission sequences.
Intended Audience
This talk is for anyone involved in game audio at any level.