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'Alan Wake 2': Developing an Audio Vision

Richard Lapington  (Audio Director, Remedy Games)

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Track: Audio

Format: Lecture

Vault Recording: TBD

Audience Level: Advanced

This talk explores the philosophy and framework behind creating the audio vision for Alan Wake 2, detailing how it guided the project and the team. Joining the team three years before shipping, Richard Lapington faced challenges that required a rethink on how to create an audio vision. By focusing on a core idea, structuring the direction, and fostering effective communication, Richard was able to drive the direction into production. Using examples from Alan Wake 2, Richard discusses key strategies for creating a framework for direction, a communication tool for the team, and creating a production strategy that aligns with creative goals.

Takeaway

Attendees will take away insight and philosophy behind the audio vision for Alan Wake 2's that can be adapted to their own projects.

Intended Audience

This talk is intended for Audio Leads and Directors and anyone aspiring to be in a creative or team lead position.



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