GDC 2025 Session Viewer
'Alan Wake 2': Developing an Audio Vision
Richard Lapington (Audio Director, Remedy Games)
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Track: Audio
Format: Lecture
Vault Recording: TBD
Audience Level: Advanced
This talk explores the philosophy and framework behind creating the audio vision for Alan Wake 2, detailing how it guided the project and the team. Joining the team three years before shipping, Richard Lapington faced challenges that required a rethink on how to create an audio vision. By focusing on a core idea, structuring the direction, and fostering effective communication, Richard was able to drive the direction into production. Using examples from Alan Wake 2, Richard discusses key strategies for creating a framework for direction, a communication tool for the team, and creating a production strategy that aligns with creative goals.
Takeaway
Attendees will take away insight and philosophy behind the audio vision for Alan Wake 2's that can be adapted to their own projects.
Intended Audience
This talk is intended for Audio Leads and Directors and anyone aspiring to be in a creative or team lead position.