Jewell Koh (3D Artist, Ubisoft Singapore)
Location: Room 301, South Hall
Date: Thursday, March 23
Time: 3:00 pm - 3:30 pm
All Access Pass, Core Pass
Vault Recording: Video
Audience Level: All
Ships are the heart of the pirate game, Skull and Bones. They serve as an extension of the playable character. They are the main mode of transport, the weapon, the environment, as well as the allies and enemies at sea.
In this session, Jewell Koh, 3D Artist at Ubisoft Singapore, will touch on the unique art challenges that come with building such an asset with multiple design and tech requirements, all while sustaining it for a Live AAA game. She will share the technical tools and procedural art pipelines that enable artists to build complex ship structures and ship skin customizations with automation and efficiency.
Attendees will leave with more ideas on the different ways tech tools and procedural art pipelines can be utilized to aid with art asset creation.
This is for game developers of all levels, especially those interested in learning more about the fields of tech art, 3D art, and art production. The content will cover high-level ideas, and showcase specific tools in action.