GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

All-in-One Guide to Vulkan on Mobile (Presented by Samsung and Arm)

Jose Emilio Munoz Lopez (Software Engineer, Arm)

Michael Parkin-White (Software Engineer, Samsung Electronics)

Location: Room 2024, West Hall

Date: Wednesday, March 20

Time: 2:00pm - 3:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Vault Recording: Not Recorded

Audience Level: All

Vulkan is poised to change the landscape of graphics and ushers in a new age of visual fidelity for Android devices. However, the API can be quite complex as there are many ways of doing the same thing. But which method is best, and which delivers maximal performance? Working with a range of developers and studios to optimize content, ARM learned a plethora of best practices that work particularly well for mobile.

In this hands-on talk, ARM and Samsung will dive into those best practices applied to real games and micro-benchmarks, comparing the performance impact of different sample code choices.

Takeaway

Attendees will learn about codified best practices for Vulkan and how they impact performance in mobile, with specific game examples.

Included will be a suite of micro-benchmarks showing bad/good implementation of Vulkan constructs, a tutorial explaining what ARM recommend and why; and runnable samples with full source code available online.