GDC 2025 Session Viewer
All In: Paving the Way for Female and Non-Binary Game Entrepreneurs
Vania Castagnino Ugolotti (Community/Event Manager & research assistant, Science Park Skovde/ Sweden Game Arena)
Jenny Brusk (Innovation Manager & Business Coach, Science Park Skövde / Sweden Game Arena)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Track: Advocacy
Format: Lecture
Vault Recording: TBD
Audience Level: All
During the last decade, many efforts have been made to make the games industry more inclusive, but women are still underrepresented among both developers and game company founders. Some of the barriers they face are the lack of role models and safe spaces, as well as unconscious bias.
This talk addresses these, and other, barriers and presents concrete tools developed within the "All in" project for how to remove them. The tools have been designed to be accessible, resource-efficient, and adaptable to one's own business so that they can be easily implemented by incubators, business coaches, game clusters and other actors within the games industry.
Takeaway
Attendees will get hands-on tools for removing the barriers female and non-binary game developers face when pursuing a career in the industry. They will get a deeper understanding of the challenges they face and the importance of role models, strong networks, and safe spaces for this group.
Intended Audience
This talk is relevant for DEI managers, business coaches, incubators, talent acquisition managers, publishers, investors as well as female and non-binary game developers or entrepreneurs. No previous knowledge is needed.