Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Colin Penty (Studio Technical Art Director, The Coalition)
Kate Rayner (Studio Technical Director, The Coalition)
Date: Tuesday, July 20
Time: 1:20pm - 2:20pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
Vault Recording: Not Recorded
The Coalition will debut a UE5 Technical Demo “Alpha Point” on Xbox Series X, created to internally evaluate UE5. The talk will cover the learnings the team had while creating Nanite-resolution assets and incorporating them into a fully real-time lighting scenario with Lumen and Virtual Shadow Maps. Performance and memory observations will be covered for Xbox Series X and S, as well as VFX, Blueprint, material setup, Temporal Super Resolution, and Virtual Texture findings. The Coalition will also cover some preliminary findings on next-gen character creation and MetaHumans integration, demoing a next-generation character test running on Xbox Series X.
Attendees will learn more about the inner workings of UE5’s new visual systems. They will learn viable workflows that have been proven in a technical demo for UE5 including Nanite, Lumen, Megascans, and MetaHumans.
Unreal Engine licensees or anyone interested in getting a sneak peek at next-gen game workflows and visuals.