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Ambience Design and Acoustic Systems in 'Senua's Saga: Hellblade II'

Alessio Mellina  (Expert Technical Sound Designer, Ninja Theory)

Pablo Canas Llorente  (Expert Sound Designer, Ninja Theory)

Location: Room 3018, West Hall

Date: Thursday, March 20

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Track: Audio

Format: Lecture

Vault Recording: Video

Audience Level: Intermediate

Senuas Saga: Hellblade II is Ninja Theory's latest and most ambitious endeavour in engaging, interactive storytelling, and like its 2017 predecessor, environmental audio plays a crucial role in immersing the player in Senua's world and journey. Members of the Ninja Theory Audio team explain how they tackled the challenge of rebuilding the sonic world of 10th century Iceland from a creative and technical point of view. Sound Designer Pablo Canas explains the process involved in the creation of ambience sounds for Hellblade II, from inception to implementation, while Technical Sound Designer Alessio Mellina covers the acoustic system employed to achieve realism and believability.

Takeaway

Attendees will learn the approach and techniques we employed to recreate a hyper-realistic audio environment, and they will be able to bring that knowledge on to their own projects.
They will also gain a better appreciation of different approaches to game audio acoustics and their respective pros and cons.

Intended Audience

Sound designers, technical sound designers and audio programmers who work on ambience design and acoustic systems. Some familiarity with Wwise and UE Blueprint system is expected.



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