View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Ken Mitchell (Fellow, AMD)
Location: Room 3001, West Hall
Date: Wednesday, March 20
Time: 12:30 pm - 1:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Topic: Programming
Format: Sponsored Session
Vault Recording: Not Recorded
Audience Level: Intermediate
Break through CPU bottlenecks to reach higher frames-per-second and more builds-per-day equipped with AMD Game Engineering's expertise forged through its rich history of partnerships with AAA game developers! Learn about exciting AMD Ryzen™ products featuring advanced processor and graphics technologies powering today's laptop, desktop, and workstation PCs. Dive into data flow, simultaneous multi-threading, resource sharing, instruction set evolution, cache hierarchies, and coherency. Unlock powerful profiling tools and application analysis techniques using the Windows Performance Analyzer, Concurrency Visualizer, and AMD uProf. Discover best practices and lessons learned. Upgrade system software and build settings. Attack valuable code optimization opportunities. Examples include C/C++, assembly, and hardware performance-monitoring counters.
Attendees of this talk can expect to learn their way through the micro-architecture of modern AMD CPUs, followed by optimizations, frequent issues, and benchmarking best practices to make their games run faster!