Zev Solomon (Sr. Staff Engineer, Sony Interactive Entertainment Inc.)
Benedikt Neuenfeldt (Staff Solutions Architect, Sony Interactive Entertainment Inc.)
Location: Room 2020, West Hall
Date: Wednesday, March 22
Time: 12:30 pm - 1:30 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Programming
Format:
Sponsored Session
Vault Recording: Not Recorded
Audience Level: All
As online multiplayer gaming continues to grow, PlayStation has been listening to our partners in the development community and in this session we will take a look at some of the technical details of how games can use some of our platform functionality to amplify multiplayer gaming on PlayStation, including cross-platform experiences.
Takeaway
Developers will learn best practices and technical details for how to use platform functionality in our SDK to more effectively support multiplayer experiences
Intended Audience
Programmers or designers who are working on online multiplayer games