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An Epic Journey through the Audio Universe that is 'Marvel's GOTG'

Steve Szczepkowski  (Senior Audio Director, Eidos Montreal)

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: TBD

Audience Level: No

A candid look at the Audio journey from preproduction to mix with Marvel's Guardians of the Galaxy. Come along for the journey and experience the cosmic scope of the game.

In this talk, Steve Szczepkowski will show you how we identified the audio pillars of the game and how each was achieved. I will cover the highlights and some of the " X factors." I will speak about the score and the process that went into achieving what we set out to do. I will examine the process that went into designing all the creatures and aliens by working with Death Metal singers. I will talk about the Star-Lord rock album that I recorded during the production. Overall, it will be a frank discussion about this giant labor of love.

Takeaway

Attendees will come away getting a glimpse into the creative process that went into a 4-year epic production. Getting a view behind the curtain at how big and how much audio is behind Marvel's GOTG and the love and passion that drove it.

Intended Audience

This presentation appeals to audio people, composers, sound designers, recording engineers, producers, project managers, and fans of the creative process. The discussion covers a 4 year journey through the Marvel Audio Galaxy and will focus on many of the highlights and scope of creating the sonic beast that is Marvel's GOTG.