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Brian Upton (Freelance Game Designer, Upton Games)
Location: Room 2014, West Hall
Date: Tuesday, March 19
Time: 1:20pm - 1:50pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Educators Summit
Vault Recording: TBD
Audience Level: All
Situational game design is a new design methodology that focuses on players' internal experiences rather than rules or mechanics. It's particularly useful for analyzing the moment-to-moment play of games that contain periods where the player interacts only minimally with the game's systems. This session provides a brief introduction to the fundamentals of situational design, with an eye toward instructors who might want to use it in a classroom setting.
Attendees will come away with a basic understanding of the methodology of situational game design.
This talk is intended for instructors who teach undergraduate courses in game design. No prior knowledge is required.