GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

An Introduction to Situational Game Design

Brian Upton (Freelance Game Designer, Upton Games)

Location: Room 2014, West Hall

Date: Tuesday, March 19

Time: 1:20pm - 1:50pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Educators Summit

Format: Session

Vault Recording: TBD

Audience Level: All

Situational game design is a new design methodology that focuses on players' internal experiences rather than rules or mechanics. It's particularly useful for analyzing the moment-to-moment play of games that contain periods where the player interacts only minimally with the game's systems. This session provides a brief introduction to the fundamentals of situational design, with an eye toward instructors who might want to use it in a classroom setting.

Takeaway

Attendees will come away with a basic understanding of the methodology of situational game design.

Intended Audience

This talk is intended for instructors who teach undergraduate courses in game design. No prior knowledge is required.