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An Overview of the 'Diablo II Resurrected' Renderer

Kevin Todisco  (Engineering Specialist, Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: TBD

Audience Level: Yes

Building a new 3D renderer seems seldom heard of these days, with powerful engines like Unreal and Unity available to the public and indie scene. AAA developers typically rely upon pre-existing proprietary technology to drive their products forward, iterating on this technology to slowly adapt it to new industry trends and techniques. In this talk, Kevin will explain why the Diablo II Resurrected team chose to build a custom 3D renderer from the ground up and shed light on some of the key aspects of it, such as lighting, skin rendering, HDR color grading, and order-independent transparency. Come learn what went into giving Sanctuary a new look.


Attendees will learn about some technologies included in the Diablo II Resurrected renderer, and the philosophies behind how those technologies were picked for its development. The audience will come away with key lessons for building a new 3D renderer.

Intended Audience

This talk is aimed at intermediate and expert graphics programmers. A solid background in rendering technologies is recommended.