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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

An Uncharted Sea: Developing the Art Direction for 'Skull and Bones'

Andie Sulistio  (Associate Art Director, Ubisoft Singapore)

Location: Room 301, South Hall

Date: Thursday, March 23

Time: 2:00 pm - 2:30 pm

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Vault Recording: Video

Audience Level: All

In this session, Andie Sulistio, Associate Art Director at Ubisoft Singapore, will present the visual direction of the ships in Skull and Bones. He will share the team's research on the anatomy of historical ships, and how the team has adapted it to fit within gameplay and technical needs to deliver the fantasy of a pirate game.

Takeaway

Attendees will leave with a greater understanding on the various art direction approaches and frameworks that can be utilized to address various challenges. The talk will cover how the team breaks down high-level requirements of AAA art and solve them by crafting solutions.

Intended Audience

This is for game developers of all levels, especially for those interested in learning more about the fields within art direction and visual design.