GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Android Games for Larger Screens and Foldables (Presented by Google)

Shahid Hussain (Product Manager, Google)

Ben Gable (Partner Developer Advocate, Google)

Ash Sharma (Partner Support Engineer , Samsung Electronics America)

Location: Room 3022, West Hall

Date: Wednesday, March 20

Time: 3:30pm - 4:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Vault Recording: TBD

Audience Level: Intermediate

Android games are now being played on more than just mobile devices. Consumers demand versatility, and broader device landscape is fueling the shift to a more immersive gameplay. This hands-on talk will cover considerations from Google, Samsung and top devs on how to make your games work great across multiple surfaces and form factors, such as - Chromebooks, tablets, foldable phones and desktop. You will hear best practices on how to improve user experience, expand your audience and grow engagement across all screens.

Takeaway

In this session, you'll learn about the larger screen devices your games are already running on, and how you can more effectively address this market by adding support for keyboard controls, multiple displays, and more. You'll also learn how leading developers are growing reach and engagement using these techniques.

Intended Audience

Android developers who are looking to extend their reach and build immersive game experiences.