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Francesco Carucci (Developer Relations, Google)
Location: Room 3009, West Hall
Date: Wednesday, March 20
Time: 5:00pm - 6:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: TBD
Audience Level: Advanced
Google met 14 AAA game developers around the world to profile their upcoming Android titles and recommend optimizations. Google engineers found common themes across all titles and will go in depth on each one of them. Learn how they used systrace and other Android tools to dig into their Android game and squeeze out every bit of performance.
Attendees will learn how to use Google tools for an in-depth look into how the game is behaving in the system, find potential optimization strategies and learn how the best android developers are tackling common performance issues.
Advanced Android Engineers, Technical Leads, and Project Managers tasked with optimizing performance of native, Unity and Unreal games.