View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Lana Bachynski (Senior Animator, Blizzard Entertainment)
John Paul Rhinemiller (Animation Specialist, Vicarious Visions)
Gwen Frey (President, Chump Squad)
Kristin Palach (Animator and Artist, Harmonix Music Systems)
Yussef Cole (Head of Animation, Patriot Act with Hasan Minhaj)
Heather Alexandra MacIntyre (Staff Writer, Kotaku)
Nikita Taranduke (Animator, NexonOC)
Mike Jungbluth (Senior Animator, Bioware)
Brandon Nason (Animator, Pocket Games)
Neth Nom (Writer and Director, Sonder by SOBA Productions)
Ryan Duffin (Animation Director, BioWare)
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Visual Arts
Tutorials: Animation Bootcamp
Vault Recording: TBD
Finish off the day with these fast-paced, high-energy talks. 1 hour, 10 professionals, all dedicated to educate, entertain and inspire with rants, raves, observations and wild musings on animation and the industry as a whole.
Attendees will leave the microtalks with a greater understanding of - not just the "work" of animating - but of the culture and the community that surrounds it.
Animators and other disciplines specifically interested in what animation has to offer in regards to character performance, cross-discipline interaction, animation culture, and the game development community at large.