GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Animation Bootcamp: Script to Screen: The Development Diary of 'Marvel's Spider-Man'

Brian Wyser (Lead Animator, Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Vault Recording: TBD

The telling of an entirely new story for a character that has lived within the public consciousness for more than 50 years is a daunting task. Not only have many done so before, but the mixed results truly heighten the pressure. At the outset of 'Spider-Man' it was estimated that the Insomniac team would develop roughly 2 hours of cinematic content before ship, and the animation team would be key to visualizing this story. Are you interested in hearing more about the journey to tell Parker's tale?

In this talk, Lead Animator Brian Wyser will provide a thorough walk-through of the Insomniac Game’s cinematic process for 'Marvel’s Spider-Man'. He will explore more about what it’s like to be an animator, and how he operated at the intersection between the page and screen. Making things move was the team's primary concern, yet cinematography, editing, and overall visual storytelling were equally as important on 'Spider-Man'.


Attendees will be provided with a behind the scenes look at the process involved in the telling of Peter Parker's story.

Intended Audience

Animators are the intended audience for this talk. Although anyone interested in visual storytelling and the process behind the creation of cinematics for 'Spider-Man' may also find it interesting.