GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Animation Bootcamp

Lana Bachynski (Animator, Blizzard Entertainment)

Mike Jungbluth (Senior Animator, Bioware)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Vault Recording: TBD

Audience Level: All

Skilled video game animators wield a unique blend of art, design and technical prowess to get the job done, and the Animation Bootcamp is at the forefront of sharing the relevant knowledge with developers everywhere. Back for a seventh year, this tutorial brings together a group of experienced and specialized animation experts across AAA and Indie. The Animation Bootcamp rallies developers from all over the industry to focus on deep-dive discussions into the needs of strong character performances and player communication. The day will go through all facets of animation expertise: 'traditional' focused talks on animation process, but also technical achievements, bite-sized tips and tricks, insight into animation culture, and how to best apply all that knowledge to game development. Through a variety of tools and disciplines, the day will show how the unique demands of game creation is creating the need for not just great animators, but great developers.


Attendees will leave with a fresh perspective and new ideas on what game animation is capable of. Be it tips about leveling up their animation fundamentals, new tech and processes for implementing their work in game, or how best to work with and understand game design, anything that animation comes in contact with during game development will be shown in a new light.

Intended Audience

Animators and other disciplines specifically interested in what animation has to offer in regards to character performance, emotion, action, and gameplay.